Technical Artist - Mid Level
Please note: This role is open to candidates based in the UK only
Role Overview
As a Technical Artist at Coatsink you’ll be creative, driven, and a problem solver. You will be working within a team to address the technical challenges faced with achieving the performance and look of our games. You will play an essential role in establishing best technical practices to develop our tools, pipelines and systems. We expect you to be a bridge between the Artists, Programmers, and often other departments, ensuring art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding the platform’s technical limits.
Responsibilities & Tasks
Acting as a bridge between the Artists and Programmers.
Work with your Art Director and leads to research techniques, tools and provide solutions to visual challenges.
Work alongside programming to develop tools, scripts, pipelines and workflows, and communicating this within the wider technical and art team, where appropriate.
Quick and effective in prototyping, and visually demonstrating ideas.
Be involved in pre-production to help plan and workaround any hardware limitations and constraints.
Person Specification
Required Experience
C# programming skills, essential
Proven experience working with game engines, specifically Unity and/or Unreal Engine
Shader development experience (essential), including complex or bespoke rendering solutions (e.g. Kex-style projects)
Experience using debugging and profiling tools, such as RenderDoc, to diagnose rendering and performance issues
Hands-on experience with Unity debugging and profiling tools
Solid understanding of optimization techniques across rendering, assets, and runtime performance
Knowledge of 3D art pipelines and workflows, including tools such as Substance, Photoshop, 3ds Max, and Maya
Art-driven mindset with a strong visual eye, able to balance creative intent with technical constraints
Strong programming and problem-solving skills within a technical art context
Experience developing custom tools
Preferred/Desirable Experience
Experience creating VFX (shaders, particle systems etc)
C++ programming skills
Experience with proprietary engines
Experience developing art pipelines and workflows
Background as a hands-on artist or technical generalist
Strong understanding of art workflows and content production pipelines
Experience supporting artists through tooling, documentation, or technical guidance
Familiarity with additional profiling, debugging, or engine-level tools
Required personal skills and approach
Ability to interact and communicate across all disciplines and with colleagues effectively.
Strong problem-solving skills.
Ability plan tasks and inform leads of the best approach to technical art solutions.
A champion and exemplar of Coatsink’s key values and contributor to the company culture including:
A passion and enthusiasm for Coatsink games.
A straightforward and open approach to the team and leadership.
A focus on quality.
An openness to others’ ideas and challenges around quality issues.
An eye for the well-being of project team members.
Resilience to learn from mistakes and encounter new tasks and responsibilities.
A willingness to maintain continuous professional development.
- Team
- Art
- Locations
- Gateshead Office
- Remote status
- Fully Remote
- Employment type
- Full-time
Contribute to Coatsink
- A passion and enthusiasm for Coatsink games.
- A straightforward and open approach to the team and leadership.
- A focus on quality.
- An openness to others’ ideas and challenges around quality issues.
- An eye to the wellbeing of project team members.
- A mindful approach to diversity issues and opportunities to widen the scope of diversity within games.
- Resilience to learn from mistakes and encounter new tasks and responsibilities.
- A willingness to maintain continuous professional development.
What we can provide
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Competitive salary
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Freedom to choose where you work in the UK
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Flexible working hours
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Twenty days holiday as standard + an additional day off for your birthday + up to five extra holidays for duration of service
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Option to "buy" unlimited additional holidays
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One "volunteering day" a year
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Enrolment in the company pension scheme
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Enhanced and generous maternity and paternity package
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Two days dependents leave per year to deal with emergencies
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Access to our life insurance policy and WeCare healthcare app
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Access to our health insurance cash plan
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Annual pay reviews and bi-annual appraisals
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Access to relocation support (where applicable)
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Investment in your physical health with weekly live and on-demand strength, cardio, yoga and meditation sessions
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Free access to some of our previously released titles
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R&D days, get-togethers and parties
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Work with cutting-edge technology
About Coatsink
Coatsink formed in 2009 and has grown into a diverse and versatile development studio and indie Publisher which is now part of the Thunderful Group. Coatsink has created and published fantastic games for all current gen consoles, PC and Virtual Reality, including the recent games Get Packed, Onward, Cake Bash, Transformers: Battlegrounds, PHOGS! and Jurassic World: Aftermath.