VFX Artist
VFX Artist
Coatsink is looking for a highly motivated and talented VFX Artist to join the team. You will work closely with our wider Art team.
As a VFX Artist at Coatsink, working with the Art Director, you will design, create and implement stunning visual effects, compliant with the game’s design, that complement the overall artistic vision of the game, while adding depth and atmosphere. Your work should communicate and enhance the visual impact of important gameplay.
Sound fun? If you’re up to the challenge, we want to hear from you!
Responsibilities
- Creation and implementation of real-time effects using After Effects or similar software
- Use of real-time engines such as Unity
- Prototyping effects quickly in order to communicate ideas to the Art Director and other Senior Artists
- Discussion about, and understanding of, the limitations of the hardware while innovating and pushing the quality of the effects
- Working closely with environment artists, animators, designers, and engineers to produce an immersive game experience
- Collaboration with other FX Artists to share techniques, assets, and ideas
- Provision of ideas and creative solutions to your brief and day to day tasks
- Be an active participant in team art discussions, critiques, and reviews.
Required
- Relevant degree
- Familiar with at least one industry standard game engine
- Familiar with at least one industry standard 3D modeling package
- Good knowledge of After Effects or equivalent software
- Strong Photoshop skills
- Able to create special FX textures from scratch
- Understanding of, and experience working within, technical restraints and budgets
- Ability to communicate cross-discipline and work closely in small teams
- A good understanding of physical behavior and motion in the creation of VFX
- Experience creating visual effects for video games, compliant with game design and overall artistic vision
- A great team player with a mind for games and a keen artistic eye
Preferred
- An understanding of node based shader creation
- Scripting Experience (preferably in 3DS Max)
- Experience with Unity
- Proficient in creation of particle systems / effects such as fluids and smoke inside a 3D package, (preferably 3Ds Max or Maya).
What we can provide
- A relaxed working environment with a casual dress code
- Experience working with cutting-edge technology
- Flexible working hours
- Relocation support
- Travel pass scheme
Submission Instructions
- A CV is required
- A cover letter is required
- A link to your portfolio and/or project(s) demonstrating relevant skills is required
- You must be willing to complete an art test if requested to do so
- Team
- Art
- Locations
- Gateshead Office
- Remote status
- Fully Remote
- Employment type
- Full-time
Contribute to Coatsink
- A passion and enthusiasm for Coatsink games.
- A straightforward and open approach to the team and leadership.
- A focus on quality.
- An openness to others’ ideas and challenges around quality issues.
- An eye to the wellbeing of project team members.
- A mindful approach to diversity issues and opportunities to widen the scope of diversity within games.
- Resilience to learn from mistakes and encounter new tasks and responsibilities.
- A willingness to maintain continuous professional development.
What we can provide
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Competitive salary
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Freedom to choose where you work in the UK
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Flexible working hours
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Twenty days holiday as standard + an additional day off for your birthday + up to five extra holidays for duration of service
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Option to "buy" unlimited additional holidays
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One "volunteering day" a year
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Enrolment in the company pension scheme
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Enhanced and generous maternity and paternity package
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Two days dependents leave per year to deal with emergencies
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Access to our life insurance policy and WeCare healthcare app
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Access to our health insurance cash plan
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Annual pay reviews and bi-annual appraisals
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Access to relocation support (where applicable)
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Investment in your physical health with weekly live and on-demand strength, cardio, yoga and meditation sessions
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Free access to some of our previously released titles
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R&D days, get-togethers and parties
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Work with cutting-edge technology
About Coatsink
Coatsink formed in 2009 and has grown into a diverse and versatile development studio and indie Publisher which is now part of the Thunderful Group. Coatsink has created and published fantastic games for all current gen consoles, PC and Virtual Reality, including the recent games Get Packed, Onward, Cake Bash, Transformers: Battlegrounds, PHOGS! and Jurassic World: Aftermath.
VFX Artist
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